Is It Time for 3D Modeling? - PR
Is It Time
for 3D Modeling?
An overview of recent magazine covers would suggest that virtual reality
technology is the latest marvel to hit the consumer market. Not too long ago,
Best Buy’s main display table featured a virtual reality headset by Oculus
Rift. No matter that the goggles were massive, awkward, heavy and extended your
forehead by 6 inches, the technology was cool and apparently here to stay.
True to its mission of making the latest technical gadgetry available to the
masses, Best Buy stocked its shelves. If Best Buy had 3D headsets in stock, I
reasoned, it was only a matter of time before every home and professional
office had multiple sets as well.
To 3D or Not to 3D?
I bought into that idea, other companies did as well. For months,
CivilGEO was a flurry of activity as we tried to implement 3D virtual reality
functionality in the GeoHECRAS base product giving it 3D “virtual view.” The
groundwork was laid, which means that programming for additional 3D
functionality will be simplified in the future, and the software was released
with great hoopla and fanfare. But now I am trying to come to terms with a
surprising discovery: The demand I expected among GeoHECRAS users for 3D
virtual reality capability never materialized. The features that allow an
engineer to make use of the 3D virtual view using the Oculus Rift are
underused. What gives?
Step back a moment and consider patterns in history. How many times has a
bit of new gadgetry entered the market promising the stars, moon and universe
to the average consumer only to sputter and suffer a long death? That, of
course, won’t happen with virtual environments. Too many universities have
invested in virtual reality laboratories, Syracuse University’s Media,
Interface, and Network Design Lab, or M.I.N.D. is the latest, and too many
companies have invested in developing 3D technologies, all of which guarantees
the field won’t quickly disappear. But, we are far from commercial success at
this point. A unique blend of circumstances needs to happen as well.
New Technology Adoption Can Sometimes Take Decades
The very first electric cars appeared in the early 1800’s. After
additional tinkering in Europe and elsewhere, a more practical version was
introduced mid-century by a chemist by the name of William Morrison. Gas
vehicles were still problematic, steam was unworkable and so the electric car
gained popularity, particularly in urban areas, with the growing availability
of electricity by the 1920s.
As an article
published by the Department of Energy points out, Henry Ford’s Model
T, which could be available for half the price of an electric car, ended the
electric car’s brief renaissance. The widespread availability of gas and its
low cost, better mileage in the country and other variables created the
circumstances that lifted up the gas-powered vehicle while simultaneously
crushing the fortunes of the electric one. In the years that followed, interest
in the electric car spiked with the oil embargo of the 1970s and the effects of
soaring gas prices. But still no real interest by the consuming masses, even
during the 1990s when the public’s attention turned to the damaging effects of
fossil fuels. A few decades later, Toyota’s Hybrid Prius set records from the
get-go and checked all the boxes. Now Tesla is offering the “Model T” version
of its electric car (Tesla Model 3).
Everyone will want one, Elon Musk reasons, because the electric car’s day in
the sun is finally here and the public’s demand is real and long-term.
Is It Indispensable?
The history of virtual reality is not nearly so old. The earliest VR
technology took the form of flight simulators for the military in the 1970s and
3D surgical training in the medical field. Virtual Reality Modeling Language
(VRML) emerged in 1997. Google’s Street View, offering panoramic streetscapes,
surfaced in 2007. Samsung Gear VR, SM-R321, was one of the first marketable
versions of a virtual reality headset and was promoted for entertainment
purposes. Developed in collaboration with Oculus, it was released in March of
2015. The three-dimensional viewing headsets that we see on the market are
still young; the earliest prototypes, designed principally for VR gaming,
arrived in stores around 2010. We are arguably in the very early stages of the
public’s use of this technology (and no, the stereoscopic View-Masters
from our childhood don’t count).
What does this mean for those of us who want to invest in and incorporate
VR technology into our own products? It means we recognize that this is a
technology that is still in the formative years. It is clear it can be used for
an array of purposes and providing real-world context to engineering
projects is just one area. Technology needs to be viewed as necessary
for it to truly take hold. Arguably, one of the factors behind the Prius’s
success is the public’s view that the car plays a small role in reducing carbon
emissions. As VR technology advances and the number of applications grow,
interest will surge. Until then, we remain in a holding pattern.
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